The worldwide online game is coming to Montreal in October

Rather a lot occurs in three years. The final time the MEGAMIGS convention was held in particular person in Montreal, there was extra discuss concerning the impression of cloud providers on the way forward for video video games than concerning the lack of range and integration within the business. The pandemic and some scandals later, it’s these latter subjects which are on the agenda 18to me version of this worldwide online game occasion.

The technological facet, nevertheless, shouldn’t be evacuated from this vital annual convention, which is able to convey collectively some 3,000 online game professionals from all over the world from October 19 to 22 in Montreal. The arrival of streaming giants – Amazon, Apple, Netflix and the corporate – in video video games is now not new, however will proceed to gas dialog, as will the emergence of digital actuality and its enduring worlds.

NFT (“ non-removable token “Or” non-exchangeable tokens “in French), this cryptocurrency-related know-how and which mainly permits gamers to earn extra simply from the digital items that their characters possess, may also be a topic of debate. Amongst online game professionals, NFT shouldn’t be unanimous, regardless of the willingness of some studios and publishers, similar to the large Ubisoft, to undertake the know-how.

For Ubisoft, that is most likely the form of debate that may do probably the most for him at MEGAMIGS. In 2021, the French group went by means of a sexual harassment disaster in its Quebec places of work and it’s certain to neglect about this chapter.

The Guilde du jeu vidéo du Québec, which organizes MEGAMIGS, additionally hopes to take the subsequent step when it comes to inclusiveness, range and equality within the online game business. This system of the 2022 version consists of a number of conferences on these subjects, targeted totally on sharing options and “good practices”. The guild may also publish a information on this matter for the good thing about the business.

“On the Guild, we took a really dedicated stance on these points, which the business shares,” he stated in an interview with Should Jean-Jacques Hermans, managing director of the group. “I feel research have advanced and at this time we’re elsewhere [qu’il y a deux ans]. »

The Mecca of video video games

Montreal is the third largest place on the earth for the online game business, each when it comes to the variety of corporations and when it comes to their dimension or the variety of workers there. And even when it doesn’t utterly keep away from main financial fluctuations, the business lives by itself manufacturing cycle: studios sometimes work three to 5 years on a product earlier than launching it internationally.

On this context, the 2 subjects which are prone to drive probably the most discuss behind the scenes at MEGAMIGS could have extra to do with the way in which public support is supplied to creators right here and elsewhere, whether or not it’s monetary support or employment support. .

Within the case of economic support, the Guild states that many buyers don’t perceive how the sector works, which impacts the move of capital throughout the business – and particularly amongst small impartial producers. As a result of in terms of investments, lenders have extra confidence within the worth of the businesses than within the worth of the initiatives they’re concerned in. An organization with a number of workers may have cash at a time to have interaction in a challenge that exceeds its dimension.

Employment globalization

It is a bit the identical on the hiring facet, which has fewer and fewer boundaries. Many Quebec online game specialists are employed straight by overseas corporations with out having to go away the provinces. And since the abilities of those professionals are additionally in demand outdoors the business, these corporations are generally not online game producers, explains the CEO of Guilde du jeu vidéo du Québec.

“Teleworking within the final two years has created a world job market in video video games,” says Jean-Jacques Hermans. International research lease right here, Quebec studios lease overseas. The phenomenon is so new however so vital that we do not but know whether or not the Quebec business is the winner or not, notes Hermans. “It is not clear whether or not we’re utilizing it or not, however it’s greater than an anecdotal pattern. »

This pattern primarily advantages online game corporations that may promise larger salaries. For his or her half, smaller corporations have to deal with extra versatile working situations – much less hours labored, extra lively involvement in choice making, and so on. – to face out.

Nevertheless, this problem for employers can also be an excellent alternative for professionals. “Staff are winners, that is for certain,” concludes Jean-Jacques Hermans.

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